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Should traitors get more Uplink Points for completing objectives?
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This thread's purpose is to discuss the title - should traitors who complete assigned tasks be rewarded with additional Points to spend?

The exact methodology of winning new points can vary, from having a static list of objectives given at roundstart (thus only a limited number of rewarded Points) to having a contract system to whatever. What matters the most is: Should traitors be able to get more Points?

I would personally be in support of a play test for this concept as it seems like a potentially viable mechanic - incentivizing players to do traitorous deeds (not necessarily rampaging, of course - it's hard to steal things when the entire station is hunting you down).

I feel like this should be an entirely optional system, with players who are interested in running their own gimmick having the standard 12 Points, nothing more and nothing less. But, for those who would like to have some possible great rewards in exchange for great risk, I see this as a potentially fantastic concept.
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Should traitors get more Uplink Points for completing objectives? - by aft2001 - 10-23-2019, 06:22 AM

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