10-23-2019, 06:06 AM
I personally believe that job rewards should unlock cosmetics and sidegrades. Nothing that improves gameplay, but stuff that either makes you look fancier/cooler, or that allows for different playstyles. That and generally wacky/silly shit would be wonderful to have. Minor QoL features might be nice on occasion as well.
As discussed in this thread, giving players who have more experience and playtime straight upgrades/bonuses (e.g the Tsunami) would just give the experienced players an unfair advantage in the game.
I like much of Adhara's suggestions - simple and fits the criteria above.
As discussed in this thread, giving players who have more experience and playtime straight upgrades/bonuses (e.g the Tsunami) would just give the experienced players an unfair advantage in the game.
I like much of Adhara's suggestions - simple and fits the criteria above.