10-10-2019, 09:07 PM
I think it should be the same as rev rounds; you can call it, but it gets recalled after it gets too close and can't be called again. I guess that might be an issue if a nuke op hides or the nuke never gets planted and becomes lost or something. Still, can have a time limit just like rev rounds.
Nuke ops is one of the few round types where you want the whole crew to fight, calling the shuttle isn't a fun way to go about that.
Nuke ops is one of the few round types where you want the whole crew to fight, calling the shuttle isn't a fun way to go about that.