10-10-2019, 09:41 AM
(This post was last modified: 10-11-2019, 06:30 PM by moistgrandmas42. Edited 6 times in total.
Edit Reason: Clarified my idea.
)
As it stands, fighting a monkey antag who's hiding underneath a table is an extremely difficult fight. Most of the time you're best off just using lethals them to kill them. If you manage to stun them with a taser, you have to use the awkward menu pop ups to pull them out if they're underneath it or pixel hunt. Given the difficulty of point blanking or stun batoning a monkey under a table, it makes it extremely difficult to arrest and detain them effectively.
I propose removing their ability to hide under tables to make them less mechanically awkward to fight. It sucks to have to pixel hunt for the piece of tail sticking out when a slip up could mean you're batoned immediately. By forcing them to climb over tables, their sprite would still be visible and clickable. Monkeys would still have a huge movement advantage in a fight by being able to cross through inaccessible areas, table disarm (missing puts the baton on the table), on top of all of the perks monkeys already get.
I propose removing their ability to hide under tables to make them less mechanically awkward to fight. It sucks to have to pixel hunt for the piece of tail sticking out when a slip up could mean you're batoned immediately. By forcing them to climb over tables, their sprite would still be visible and clickable. Monkeys would still have a huge movement advantage in a fight by being able to cross through inaccessible areas, table disarm (missing puts the baton on the table), on top of all of the perks monkeys already get.