07-05-2013, 06:25 AM
I spent about 5 minutes treating a player who was in shock after getting shot by a laser gun. I swore I gave him what ended up being 70 units of saline, about 50 of which was applied through a hypospray and 20 with a syringe. He stayed at stage 1 of shock, but did not get any better despite being safely out of crit. He had Sulbotomal and eventually even had Epinephrine and Atropine just so I could cover literally all my bases to save him, but he was still dying. Since I had no burn packs to actually get rid of the burn damage, I could not defeat the ailment simply by making him too healthy to have the blasted ailment as I normally would. He got tired and simply succumbed after going into critical for the umpteenth time.
In the code I saw how diseases literally disappear granted a probability of like, 5% every tick. Considering this was a fairly long time with saline in his body, something else must of screwed up.
In the code I saw how diseases literally disappear granted a probability of like, 5% every tick. Considering this was a fairly long time with saline in his body, something else must of screwed up.