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Once per round, there could be an "Extreme" random event.
#2
This seems really interesting and I honestly like it.

Perhaps there could be a way to increase the likelihood that an extreme event will happen? Here's my reasoning:

These events' purpose seem to be to make the round more interesting and unpredictable. However, if a round is already chaotic, it probably wouldn't be a great idea to throw an extreme event in all the time (hence the low probability). But, if a round is boring (all the traitors are dead, for example), then having these events could absolutely spice things up and make things interesting again.

So, probability could start at a fairly high value, but decrease as the following occur:
Deaths
Explosions (also depending on severity)
Injuries
Total number of antagonists living by the time the Extreme Event roll occurs
Station Integrity decreasing
Station cleanliness decreasing
Probably some other stuff I dunno
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RE: Once per round, there could be an "Extreme" random event. - by aft2001 - 09-30-2019, 05:45 AM

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