Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Build-able Conveyor Belts and Configurable Y Junction Pipes
#2
(09-16-2019, 11:50 AM)Silvercloud29 Wrote: Turn SS13 into factorio, today!

For real though. As far as I know, there isn't a way to fix or replace destroyed belts if any of them are lost in an explosion. making QM Hell during a Syndie attack or just during a general round if there was an explosion or a meteor shower or something. This was also an issue back when the construction game mode was a thing since we couldn't automate anything. 

I did query this on the Discord and someone mentioned that conveyor belts are "Code Hell". I'm sure if that wasn't true we'd already be able to build them.


(09-16-2019, 11:50 AM)Silvercloud29 Wrote: Y Junction Pipe:

Sum Gai on discord was complaining about the Y junction pipes always outputting the same way no matter what direction you set it to. My thoughts? Make it so it has a little arrow on the top of it, you hit it with a tool (Say a wrench for example) and when you said tool on on Y junction, it changes the little arrow on the top of the pipe showing what direction the items go, and it goes that direction.

Funnily enough I was literally trying to do this yesterday, being new to disposals.

I even mentorhelped how to change the arrow on the Y Pipe. Freaky.... Either way this should really be a thing however I'm sure there's some code hell reason here too as to why It's not a thing and why we have 2 different pipe types for this.
Reply


Messages In This Thread
RE: Build-able Conveyor Belts and Configurable Y Junction Pipes - by TheOnlyRyan - 09-17-2019, 01:50 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)