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Deep Ocean Stations need alternate power methods
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Something I seen comparing Oshan and Manta to Cog 1 and 2 or Destiny or Horizon is that anything underwater based has no alternate power systems. Which means if something isn't set up right away, the stations will run out of power rather quickly. Where as the stations in space will at least retain some basic functionality due to their general solar grids helping them keep the lights on.

This post was originally just going to be directed at Manta, since it's a large underwater sub with a blackhole that powers it, and people can screw it up within the first 10 minutes and ruin the rest of the round. Not only causing major damage, but also blacking out the entire ship since there isn't anything to back it up. So an idea was hatched on discord that maybe having a RTG generator as a backup isn't that bad of an option as an alternate power source for Manta to have at least have some secondary power, and wouldn't require any new sprites or anything to be made for it to work. As far as I know anyway.

As for Oshan, well that's a bit tricky. The Geothermal system is a bit harder to work with than the singularity system, and if you screw it up, at least a bit 'safer.' However there have been plenty of rounds I seen it outright ignored till the lights start going out, and again... Oshan doesn't have a secondary power source, so once the power runs dry. It's an automatic shuttle call. So I propose a new power source; The thing is, this idea would be a bit more involved as I think ocean current generators for Oshan would really fit the theme the most. It would be 4 turbine looking type generators that work like underwater solars that are 'pushed' but the oceans current for some passive energy. (I'm not a coder but probably just taking the solar code and rewording and tweaking a few things can probably work here.)
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Deep Ocean Stations need alternate power methods - by Silvercloud29 - 09-15-2019, 01:48 PM

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