Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Blob needs a rework
#11
Would make it exceedingly dangerous to get near the blob physically, which is always good. The passive damage/stun to players on a blob tile should absolutely decrease depending on how many nuclei you have - essentially, as you grow stronger, the passive buffs which let you better survive initially go away, forcing you to depend on your unlocked abilities.

However, absorption is still an issue - it takes people out of the round. This isn't necessarily a bad thing, as blob rounds are typically short. However, it might be nice to give absorbed player some kind of role, similar to the Changeling's hivemind. For example, creating a blob-chat wherein absorbed players are put into but can leave whenever they'd like. The blob can then use these blob-mind members to inhabit mobile bodies to help the blob do its bidding - or, heck, even spending a bunch of resources to create a new blob.
Reply


Messages In This Thread
Blob needs a rework - by Mouse - 09-09-2019, 03:52 PM
RE: Blob needs a rework - by kyle2143 - 09-09-2019, 05:21 PM
RE: Blob needs a rework - by Sundance - 09-10-2019, 01:07 AM
RE: Blob needs a rework - by aft2001 - 09-10-2019, 06:39 AM
RE: Blob needs a rework - by Joefesok - 09-10-2019, 09:39 AM
RE: Blob needs a rework - by Mouse - 09-10-2019, 04:08 PM
RE: Blob needs a rework - by Lady Birb - 09-11-2019, 11:03 AM
RE: Blob needs a rework - by UrsulaMejor - 09-11-2019, 06:21 PM
RE: Blob needs a rework - by Frank_Stein - 09-11-2019, 07:06 PM
RE: Blob needs a rework - by kyle2143 - 09-12-2019, 12:50 AM
RE: Blob needs a rework - by aft2001 - 09-12-2019, 04:06 AM
RE: Blob needs a rework - by Mouse - 09-20-2019, 08:50 AM
RE: Blob needs a rework - by aft2001 - 09-20-2019, 09:25 AM
RE: Blob needs a rework - by Mouse - 10-02-2019, 04:56 PM
RE: Blob needs a rework - by Berrik - 10-02-2019, 05:29 PM
RE: Blob needs a rework - by Mouse - 10-06-2019, 04:22 PM
RE: Blob needs a rework - by Berrik - 10-06-2019, 10:55 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)