09-12-2019, 04:06 AM
Would make it exceedingly dangerous to get near the blob physically, which is always good. The passive damage/stun to players on a blob tile should absolutely decrease depending on how many nuclei you have - essentially, as you grow stronger, the passive buffs which let you better survive initially go away, forcing you to depend on your unlocked abilities.
However, absorption is still an issue - it takes people out of the round. This isn't necessarily a bad thing, as blob rounds are typically short. However, it might be nice to give absorbed player some kind of role, similar to the Changeling's hivemind. For example, creating a blob-chat wherein absorbed players are put into but can leave whenever they'd like. The blob can then use these blob-mind members to inhabit mobile bodies to help the blob do its bidding - or, heck, even spending a bunch of resources to create a new blob.
However, absorption is still an issue - it takes people out of the round. This isn't necessarily a bad thing, as blob rounds are typically short. However, it might be nice to give absorbed player some kind of role, similar to the Changeling's hivemind. For example, creating a blob-chat wherein absorbed players are put into but can leave whenever they'd like. The blob can then use these blob-mind members to inhabit mobile bodies to help the blob do its bidding - or, heck, even spending a bunch of resources to create a new blob.