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Official Traitor Items Discussion Thread (Wonk)
Syndicate VR goggles.

Places the wearer onto a virtual reality version of the station. Unlike normal VR goggles, it doesn't show you wearing them in your UI but you can still get out if someone takes the glasses off on the outside or you die inside the VR.

The main use of this would be to keep a target still and unaware while you do whatever you want to their body, however they would cost about 6 or more telecrystals so you wouldn't be able to order more than one pair, and once you use them on someone they're stuck on that person until you remove them, pulling them out of VR.

A few downsides to the goggles are: While they will be temporarily distracted on a fake station with a few NPC spacemen with randomised names who wander about and say generic things over the VR radio, they might catch on to the suspicious behaviour of the NPC's, or the disappearance of certain individuals they may have earlier been interacting with. Also, the VR station is a simulation of the station as it was when the syndicates manufactured the goggles, that is to say, unaltered from it's starting state. Also, should they take damage outside of the VR, it will be duplicated within the VR. Should somebody on the outside be beating their head in with an extinguisher, their health will deteriorate as such inside the VR. This combination of suspicious features allows the victim to work out they have been imprisoned inside this VR station and can kill themselves to escape.

The process of applying the goggles would be similar to that of a sleepy pen. Simply click on your target while next to them and holding the goggles in your hand, and they will be placed onto the victim and teleport them to the VR station. A "X blinds Y with the flash" message will appear and the screen will simulate being flashed while the teleport is happening.

Possibly as a fun extra, regular VR goggles could be modified to access this fake station, the difference being that they cannot be placed onto someone in the same manner, and appear in the UI, but suicide is still needed to leave the VR. This could lead to fun rescue missions of entering the VR to convince the captain he has been kidnapped and placed into the VR to keep him busy, while also leading to traitors trying to fake convince their target they are in VR to make them kill themselves.

I think this would be a neat gimmicky traitor item, though should be exclusive to mechanics and scientists so that you don't see them every round and getting stolen away into VR isn't something you check for all the time. A frequency similar to the Artistic Toolbox sort of. This might be a lot of effort to code and overall not worth it but it's a neat idea I had and thought I might as well put it out there for discussion.
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