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Gang Mode: Gang Item Rewards Thread
#6
I really like the idea of rewards for gang activities. It'd really help drive the round forward and create real points of conflict (control of areas, control of chem/botany for drugs, QM for guns and resources, etc) rather than the nebulous gang points that currently have no impact. While I agree this will lead to snowballing, it'd provide a lot more motivation for players to actually gang instead of turning the round into ass day for 1/3 of the server.

As for the rewards, I'm in the group that thinks that gang rewards shouldn't be traitor items, but rather knock off crappier versions.
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Gang Mode: Gang Item Rewards Thread - by kyle2143 - 08-28-2019, 01:00 AM
RE: Gang Mode: Gang Item Rewards Thread - by moistgrandmas42 - 08-30-2019, 10:05 AM

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