08-30-2019, 10:05 AM
I really like the idea of rewards for gang activities. It'd really help drive the round forward and create real points of conflict (control of areas, control of chem/botany for drugs, QM for guns and resources, etc) rather than the nebulous gang points that currently have no impact. While I agree this will lead to snowballing, it'd provide a lot more motivation for players to actually gang instead of turning the round into ass day for 1/3 of the server.
As for the rewards, I'm in the group that thinks that gang rewards shouldn't be traitor items, but rather knock off crappier versions.
As for the rewards, I'm in the group that thinks that gang rewards shouldn't be traitor items, but rather knock off crappier versions.