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New nuke loadouts suggestions/comments
#29
(08-26-2019, 02:50 AM)Lord Birb Wrote: Reviving this thread with another class idea:

Chemical Terrorist: a class focused on poisoning as many people as possible. Be careful not to hit your teammates, idiot.
  • Syndicate Biosuit: a menacing black and red biosuit, spaceproof and minimally armored. Protects from pretty much every chemical in the game, even ones that normally penetrate biosuits.
  • Chemical Dagger: a modified syndicate dagger with an internal reserve of 100 units of a chemical of your choice, dealing a decent amount of damage, injecting 10 units with every stab, and coming pre-loading with curare. Using it in-hand will eject any chemicals inside in the form of a pill, allowing you to forcefeed it to a stunned victim. Can be thrown for a stun like a normal dagger, and comes with an especially cruel security measure to stop anyone from stealing it: if a non-nukeop picks up the dagger, it will immediately inject them with everything inside of it.
  • Pouch of 100-unit pills of random poison bottle chems, designed to be used with the dagger but can be forcefed to someone in a pinch. Depending on RNG what you get can either be extremely lethal or hilariously useless.
  • Pouch of chemical smoke grenades, 3 sarin grenades, 3 neurotoxin grenades, and a single initropidril grenade. Be careful where you throw it, you may be immune, but your teammates are not(unless you all decided to get this crate, in which case what the fuck is wrong with you people?).
  • x2 .357 Spiderbite Speedloaders: Two speedloaders full of special revolver ammo. These rounds deal low damage(about the same as the .22), but ignore armor and inject 10 units of venom with each shot.


This is honestly a very nice suggestion, and this class seems to focus heavily on area denial and debilitating crew. Perhaps the Chem Nukie should also have some bioweapons, such as disease capsules for infecting the crew (but hopefully not your fellow nukies).

I like it!

Syndicate Clown

Class premise: To harass, infuriate, and distract the crew, rather than kill them or sabotage the station. Absolutely not designed for stealth whatsoever.

Possible features:
  • Syndicate Clown suit which comes with 3 pieces that cannot be removed - shoes, suit, and mask
  • Nearly impossible to catch/stun/stop
  • EXTREMELY loud and purposefully obnoxious/distracting
  • Non-lethal tools to distract/hamper crew efforts (EMP grenades, amplified vuvuzela, sound synthesizer, etc.)
  • Banana Peel Launcher - Launches banana peels, but lubes them to make them function like harmlube
  • Lube grenades - foams and spreads harmlube in a large radius
  • Funny-looking needle - Comes with 15u of painbow fluid, allowing you to cluwne 3 people
  • Box of assorted grenade mousetraps - For pulling funny pranks! Random grenades pre-installed (and permanently attached) on mousetraps (unarmed, thankfully)
  • Funny-looking emag - for all your emagging needs! Makes a loud distorted honking noise on each use
  • Pocket-Announcer - Allows you to make station-wide announcements with a 30 second cooldown, from the convenience of your own pocket!
I'm mostly just spitballing ideas but I personally enjoy the concept of a loud, obvious, and very annoying Nukeop class that can't do much in the way of directly killing the crew or blowing things up. Being encouraged to pull potentially lethal pranks and traps, alongside making as much noise as possible, just sounds fun!
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RE: New nuke loadouts suggestions/comments - by aft2001 - 08-27-2019, 06:03 AM

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