08-27-2019, 01:49 AM
A soft no for me. I think Slacker and Flab pretty much outlined everything already, I'll add that the items for traitor are really designed around espionage and assassination rather than full-on genocide. Many things are designed to blend in/hide.. I don't think a traitor getting a minigun would really fit in terms of traitor items.
"Soft" because I'll echo a sentiment that an array of weapons in a firefight is always fun, and I'd love to see different guns throughout the game that's NOT limited to Nuke Op. More forms of heavy NT weaponry would be neat - the distinction that NT weaponry is mainly energy & stun based (thus not damaging the station) while Nuke OP is kinetic and explosive based (aimed AT damaging the station).
Personally, I think some of the weaponry (the weaker guns) could be purchased over an emagged QM console. This creates a barrierĀ - 1. It requires you to have QM access, 2. It requires credits and 3. It reveals who bought and how much was bought if checked.
"Soft" because I'll echo a sentiment that an array of weapons in a firefight is always fun, and I'd love to see different guns throughout the game that's NOT limited to Nuke Op. More forms of heavy NT weaponry would be neat - the distinction that NT weaponry is mainly energy & stun based (thus not damaging the station) while Nuke OP is kinetic and explosive based (aimed AT damaging the station).
Personally, I think some of the weaponry (the weaker guns) could be purchased over an emagged QM console. This creates a barrierĀ - 1. It requires you to have QM access, 2. It requires credits and 3. It reveals who bought and how much was bought if checked.