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New nuke loadouts suggestions/comments
#26
Reviving this thread with another class idea:

Chemical Terrorist: a class focused on poisoning as many people as possible. Be careful not to hit your teammates, idiot.
  • Syndicate Biosuit: a menacing black and red biosuit, spaceproof and minimally armored. Protects from pretty much every chemical in the game, even ones that normally penetrate biosuits.
  • Chemical Dagger: a modified syndicate dagger with an internal reserve of 100 units of a chemical of your choice, dealing a decent amount of damage, injecting 10 units with every stab, and coming pre-loading with curare. Using it in-hand will eject any chemicals inside in the form of a pill, allowing you to forcefeed it to a stunned victim. Can be thrown for a stun like a normal dagger, and comes with an especially cruel security measure to stop anyone from stealing it: if a non-nukeop picks up the dagger, it will immediately inject them with everything inside of it.
  • Pouch of 100-unit beakers of random poison bottle chems, designed to be used with the dagger but can be dumped on someone in a pinch. Depending on RNG what you get can either be extremely lethal or hilariously useless.
  • An empty beaker, for mixing around your chems.
  • Pouch of chemical smoke grenades, 3 sarin grenades, 3 neurotoxin grenades, and a single initropidril grenade. Be careful where you throw it, you may be immune, but your teammates are not(unless you all decided to get this crate, in which case what the fuck is wrong with you people?).
  • x2 .357 Spiderbite Speedloaders: Two speedloaders full of special revolver ammo. These rounds deal low damage(about the same as the .22), but ignore armor and inject 10 units of venom with each shot.
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RE: New nuke loadouts suggestions/comments - by Lady Birb - 08-26-2019, 02:50 AM

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