08-13-2019, 03:25 AM
I'd like to see an Autodoc.
But not in the same format as stated in the OP. My issues with what's suggested is that it sounds like a complete replacement (albeit anchored) for a doctor, its free and sounds like it works too well (not like NT at all).
I'd rather replace the medi-vending machines (the ones that cost money) that are scattered around the station (maybe not replace entirely, replace 1-3, depending on map size) with a janky looking mildly threatening machine with various implements.
The only difference between the two (they both retain options to buy medicine) is that the Autodoc can install light cyborg limbs for an inflated price, without anesthetic. It won't heal you either, literally will slam an arm/leg into you and staple it. Want bandages? Costs extra.
Effectively, this makes the Autodoc machine an emergency limb replacer which works suboptimally. Might be good to also to have an option for medical implants too.
As per your points on Cryo I can sympathize.
Cryo is rarely used on Cog 1 and 2 as it's situated behind a few doors, which is a bad place to put it, whereas in Destiny, there's a decent footfall.
Cryo doesn't see much use on Goon 2 as a whole either, nobody wants to be dragged to a tube where they may potentially be saved, and many would resist as if it's an incompetent doctor, they're going to put you in a tube where if you die, nobody will recover your body. On Goon 1, as it's slower paced, Cryo is used more often, but not as much.
This is a complete tangent to the thread, but I'd like to see a Cryo changed to function more like Cryo storage. Cryo storage, it would appear, locks all health into place, so if you go in with a heart ailment, you'll come out with one.
I'd like to see Cryo work in a similar manner. It works essentially the same (oxytank, insert beakers, cold temp, insert patient) but locks all ailments (shock, heart attack,etc) into place. This is offset by the fact that the cryox need to administered via a button on the console rather than automatically. Maybe 2 more buttons to administer blood (if you inserted a blood pack) and an option to secrete Teporone (used at the end, but could be used at the start nefariously if you DONT want the patient to be healed)
This would make cryo basically a powerhouse for those in deep crit and could be extremely useful in future updates where more organs are involved and you need time.
But not in the same format as stated in the OP. My issues with what's suggested is that it sounds like a complete replacement (albeit anchored) for a doctor, its free and sounds like it works too well (not like NT at all).
I'd rather replace the medi-vending machines (the ones that cost money) that are scattered around the station (maybe not replace entirely, replace 1-3, depending on map size) with a janky looking mildly threatening machine with various implements.
The only difference between the two (they both retain options to buy medicine) is that the Autodoc can install light cyborg limbs for an inflated price, without anesthetic. It won't heal you either, literally will slam an arm/leg into you and staple it. Want bandages? Costs extra.
Effectively, this makes the Autodoc machine an emergency limb replacer which works suboptimally. Might be good to also to have an option for medical implants too.
As per your points on Cryo I can sympathize.
Cryo is rarely used on Cog 1 and 2 as it's situated behind a few doors, which is a bad place to put it, whereas in Destiny, there's a decent footfall.
Cryo doesn't see much use on Goon 2 as a whole either, nobody wants to be dragged to a tube where they may potentially be saved, and many would resist as if it's an incompetent doctor, they're going to put you in a tube where if you die, nobody will recover your body. On Goon 1, as it's slower paced, Cryo is used more often, but not as much.
This is a complete tangent to the thread, but I'd like to see a Cryo changed to function more like Cryo storage. Cryo storage, it would appear, locks all health into place, so if you go in with a heart ailment, you'll come out with one.
I'd like to see Cryo work in a similar manner. It works essentially the same (oxytank, insert beakers, cold temp, insert patient) but locks all ailments (shock, heart attack,etc) into place. This is offset by the fact that the cryox need to administered via a button on the console rather than automatically. Maybe 2 more buttons to administer blood (if you inserted a blood pack) and an option to secrete Teporone (used at the end, but could be used at the start nefariously if you DONT want the patient to be healed)
This would make cryo basically a powerhouse for those in deep crit and could be extremely useful in future updates where more organs are involved and you need time.