08-11-2019, 11:06 PM
(This post was last modified: 08-11-2019, 11:07 PM by UrsulaMejor. Edited 3 times in total.)
I think one of the least satisfying parts of rev is the draw mechanic. I feel like it often cuts off the game right when it's getting good, and the randomness factor feels, in my experience, pretty bad.
so I guess, if you agree, lets discuss potential changes here
overall I think the draw mechanic is necessary so long as the current rev format is in play, but I think we could do better about how it's handled.
my suggestion is that, instead of random, the nuclear blast should have a 7 minute timer engage at minute 43. This timer should be global and visible in the status screen
every single head or rev head death will reset the timer back to 7 minutes.
I could also see maybe the deaths of security officers and converted revolutionaries extending the timer by 30s, but I fear that may be abuseable.
This means that, so long as the conflict isn't stagnating, the round will continue to press forward, and if it is stagnating then at most we'll only have to wait 7 minutes for it to be over.
so I guess, if you agree, lets discuss potential changes here
overall I think the draw mechanic is necessary so long as the current rev format is in play, but I think we could do better about how it's handled.
my suggestion is that, instead of random, the nuclear blast should have a 7 minute timer engage at minute 43. This timer should be global and visible in the status screen
every single head or rev head death will reset the timer back to 7 minutes.
I could also see maybe the deaths of security officers and converted revolutionaries extending the timer by 30s, but I fear that may be abuseable.
This means that, so long as the conflict isn't stagnating, the round will continue to press forward, and if it is stagnating then at most we'll only have to wait 7 minutes for it to be over.