08-11-2019, 01:03 PM
Newsmoke is great for murdering people super quickly or denying entry to an area for a bit, but not useful for transferring anything fun into targets in a meaningful amount. For example a rare poison and some fluoro to melt masks becomes a "burn anybody in the smoke to death, but you also get to waste some rare poison!" situation. It makes very little difference what you actually put in newsmoke unless you have a couple hundred units of whatever it is you're trying to put in the targets AND they stand in it for a good long while for some reason. A smoke containing 100u of royal initro or something absurd like that and like 10u fluoro just burns targets to death before the initro can do anything meaningful. The most annoying smoke additives, curare and pancuronium for example, are the only ones that "work" properly. You can't smoke people with any of the legitimately rare poisons that can only be found with luck and never made because you never find the massive sums necessary to actually make them function as intended in smoke form. I haven't seen a single creative gimmick smoke work since the changes, it's just not feasible to find hundreds of units of a rare poison , much less drag victims out after melting their masks off so the poison can actually work before they burn to death.