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Jumpy mutation exploit
#7
The bug (I'd assumed) wasn't being able to get two copies. Apparently that might actually have been the unintended bit. I was really just reporting the exploitable bit. I'm thinking on ways to get 3 copies to test this, because it kinda follows that doing this with one more copy if timed right would put your character sprite 3+ tiles south of where you really are. That'd be a serious combat advantage.


Messages In This Thread
Jumpy mutation exploit - by Lurkey - 08-08-2019, 03:49 PM
RE: Jumpy mutation exploit - by kyle2143 - 08-08-2019, 05:19 PM
RE: Jumpy mutation exploit - by Lurkey - 08-08-2019, 05:26 PM
RE: Jumpy mutation exploit - by NateTheSquid - 08-08-2019, 06:33 PM
RE: Jumpy mutation exploit - by zjdtmkhzt - 08-09-2019, 07:37 AM
RE: Jumpy mutation exploit - by OverlyGeneric - 08-10-2019, 10:44 AM
RE: Jumpy mutation exploit - by Lurkey - 08-10-2019, 01:38 PM

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