Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Clowns Arsenal. Clown Item Ideas! HONK!
#8
This is somewhat related - How about a Clown kit crate for Nuke Ops? Hear me out:

The goal of this class of Syndie is to be extremely disruptive - but minimally lethal - to the crew, serving as a distraction and comedic relief. Extremely fast, near impossible to stun or trip or even grab, and VERY obvious, with the tools to annoy and hamper the crews' efforts to handle the Syndies. All other classes are designed to be able to neutralize crew or cause havoc - with the exception of the infiltrator (though they're quiet and typically just subvert the AI and stuff). As such, having a loud, obnoxious, and distracting class could synergize well with the other classes - especially if an infiltrator wants to shake off some greyshirts.

In terms of gear, here's what the Syndicate Clown could be armed with:

Emag
A box of Syndicate cleaner grenades
High-lubricant banana grenades - A box of banana grenades, but the bananas act like harmlube and are a 1 time use (as suggested by OP)
Mask allows the Syndie Clown to breathe from internals
Tactical Funnypack
Syndicate Clowncar - reskinned clown car that only Syndies can operate
Voice Synthesizer - For messing with the crew!
Red Rubber Mallet - Just like the rubber mallet, except this time it stuns!
Anti-slip shoes - Makes you completely immune to slipping (but man they're so big and easy to trip over...)
A box of trick revolvers - As in, the kind that shoots you when you try to fire it
An emagged hypospray and a bottle of Painbow fluid - you do the math

No, this has no directly lethal weapons - those aren't very funny, after all!
Reply


Messages In This Thread
RE: Clowns Arsenal. Clown Item Ideas! HONK! - by aft2001 - 08-07-2019, 09:03 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)