08-04-2019, 12:13 PM
(This post was last modified: 08-04-2019, 12:19 PM by mbc. Edited 2 times in total.)
i can decrease the required unit amount for a spread to happen, which would make most clouds a bit bigger and easier to expand
old smoke is gonna come back under a new recipe, i just havent gotten around to implementing a patch yet
edit : also just to preserve the old instant-apply function of old smoke, i'll change new smoke to force-apply a basic touch reaction on any mob standing on a tile when smoke expands to touch that tile
edit edit : increased smoke size a bit, lessened required reagent amounts to spread, and forced an initial touch() apply when a mob first enters a fluid instead of waiting for a breath
old smoke is gonna come back under a new recipe, i just havent gotten around to implementing a patch yet
edit : also just to preserve the old instant-apply function of old smoke, i'll change new smoke to force-apply a basic touch reaction on any mob standing on a tile when smoke expands to touch that tile
edit edit : increased smoke size a bit, lessened required reagent amounts to spread, and forced an initial touch() apply when a mob first enters a fluid instead of waiting for a breath