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Wizard's golem spell, among other things, and the smoke change
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(08-03-2019, 01:25 PM)moistgrandmas42 Wrote: Agree 100%. Wizard golems are a joke with the new smoke. New smoke isn't that much fun since it's mostly mix acid, a poison, cryostylane, and smoke reagents superheated for the additional damage. It's strong in it's own way, but it's no where near as fun or interesting as old smoke. While I do like the fact that clouds can combine and react on their own, the limited range on new smoke makes it really difficult to deploy effectively since everyone just runs away immediately once the sound effect plays.

The one positive in newsmoke is you don't need to prep with gear to make sarin. The downside is, for the same reason you don't have to gear up, making sarin is an absolute waste of time now. At best you can splash a beaker on a single target before sec is all over you and you're not getting back in the lab again so you'd better choose that target wisely. Haven't seen a single interesting smoke mix since the changes rolled out. Not one bombing, not one department burnt out, no mass poisoning with advanced poisons late-round, it's just killed chem right at the root.
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RE: Wizard's golem spell, among other things, and the smoke change - by Lurkey - 08-03-2019, 01:28 PM

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