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Wizard's golem spell, among other things, and the smoke change
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Agree 100%. Wizard golems are a joke with the new smoke. New smoke isn't that much fun since it's mostly mix acid, a poison, cryostylane, and smoke reagents superheated for the additional damage. It's strong in it's own way, but it's no where near as fun or interesting as old smoke. While I do like the fact that clouds can combine and react on their own, the limited range on new smoke makes it really difficult to deploy effectively due to it's tiny range and it feels slower than old smoke. Everyone just runs away immediately once the sound effect plays. Old smoke at least had a big enough range and immediately applied the reagents to players that you'd catch some of your targets in it.
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RE: Wizard's golem spell, among other things, and the smoke change - by moistgrandmas42 - 08-03-2019, 01:25 PM

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