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Wizard's golem spell, among other things, and the smoke change
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New smoke is a disaster for creative chemistry. It's just become "mix one of like three chems that crits people in 5 seconds and call it a day" now, and the wizard's golem spell took a heavy hit. You're either using acid for your golems or you're wasting your time making/finding good poisons/flammable chemicals. Nobody wanders into a 3x3 cloud and just kinda stands there for a few breath cycles so your gimmick golem can harm them. Chemistry in general has taken a huge hit, smoke mixes are like 90% of chemistry and none of them are of any use now. Bringing back old smoke with or without the choice of plasma (the worst possible reagent for that recipe, but something I see a lot of talk about making part of it) won't unbreak golem either.
The new smoke is fun now and then, but if anything should itself be given a new recipe. Old smoke restored, new recipe for new smoke, I've talked to a lot of chemnerds and this really feels like the best way to do it.
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Wizard's golem spell, among other things, and the smoke change - by Lurkey - 08-03-2019, 01:11 PM

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