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Antag Tokens should respect your prefs
#2
This is something that has been discussed among the administration more than once and it's tricky to get it right. I think we settled on that doing anything different from the way it is done now would give the user of the Antag Token meta-information about the round on round start (because jerks that can game the system will). You already list out that reason for one of your suggestions, but here I'll briefly break down how the two ideas your suggest would conflict with this in a bit more detail for others.

Idea #1: If a player elect to spend an antag token but they DON'T get selected and roll a normal crew member. They will know instantly that the current round is a roundtype that is not on their preferences. They could put only nuke-ops or blob on their list, which are rather rare keep putting up the same antag token so it won't spend or they get know the roundtype before anyone else.

Idea #2: This one solves the meta info, but adds a problem that's even larger. It could work if the server was always set to mixed, but that would mean we could never play nuke ops or revolution without significant rewrites to a lot of the game mode and antagonist handlings. And if we didn't make that server change, it would essentially low antag token spenders to decide the round type.

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At the moment, I don't think there's a ready solution to ensure that token users will be able to play their favorite antag type, but it is worth discussing that's sure, there could be an overlooked answer in there.
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RE: Antag Tokens should respect your prefs - by kyle2143 - 08-02-2019, 10:35 PM

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