07-31-2019, 11:49 AM
I'd like to start a bit of discourse here to discuss the following topic:
What motivates people to cooperate in-game?
Cooperate, in this case, includes both typical cooperation (working with others to achieve a common goal), but also benevolent behavior in general.
For example, why do some people go out of their way to fix a hull breach? Is it just them getting fed up with being cold and slow and having to wear internals, and nobody else is fixing it? Do they just want to help others by neutralizing a hazard? Or do they just wanna do what their job description says?
What mechanics of the game, or possibly even other factors like player psychology, impact how altruistic players will behave? And, what mechanics promote hostility, suspicion, or an unwillingness to help towards other players?
I honestly hope that results of discussion that will be completely forgotten or never even occur happens here can be used to tweak the game a bit to better promote cooperative play. After all, we're all on this station together!
What motivates people to cooperate in-game?
Cooperate, in this case, includes both typical cooperation (working with others to achieve a common goal), but also benevolent behavior in general.
For example, why do some people go out of their way to fix a hull breach? Is it just them getting fed up with being cold and slow and having to wear internals, and nobody else is fixing it? Do they just want to help others by neutralizing a hazard? Or do they just wanna do what their job description says?
What mechanics of the game, or possibly even other factors like player psychology, impact how altruistic players will behave? And, what mechanics promote hostility, suspicion, or an unwillingness to help towards other players?
I honestly hope that results of discussion that will be completely forgotten or never even occur happens here can be used to tweak the game a bit to better promote cooperative play. After all, we're all on this station together!