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Adjust the Population Scaling for Blobs
#9
Hm. Since blobs always seem to come in multiples, I propose the following tweak alongside blob spawn rate tweaks:

Buffing the blobs whenever a fellow blob is killed. While this proposal is fairly off-topic, it would also assist in stopping the blobs from being steamrolled as soon as one is found.

I also like the idea of blocking teleportation onto a blob tile - after all, they should be obstructed due to the blob being there.
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RE: Adjust the Population Scaling for Blobs - by aft2001 - 07-30-2019, 11:25 AM

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