07-29-2019, 05:54 AM
Part of why Heavy Borgos feel so heckish to play isn't so much that they, themselves, are slow, but that speed in general is vital for robusity in space.
Damage and health doesn't typically play into who's going to win a pvp engagement, since most methods of killing someone involves clicking a spaceman with something that makes them helpless, then executing them while they're helpless. Whoever stuns first and longest, wins.
A big component to who wins these engagements is speed. If you are faster than your opponent, you have more opportunities to click on them. If your opponent is faster, they have more opportunities to click you or get away and squeal on you to validhunters.
Heavy borg slowness, combined with their lack of decent stunners, makes it feel difficult to be successful in fighting spacemans. Which is good for non-rogue borgs, but less so when they're not non-rogue.
And in a way, this is kind of the point of borgs; to be more utility than combat, to be immune to most environmental hazards, and win almost every pvm encounter they encounter. But man, with how slow they are, it feels like they're trading a huge part of being a spaceman for something that's only really a benefit in certain occasions.
It's like wearing heavy armor the whole round; it gives just about no practical benefit for the time you aren't being hurt, and when you do get hurt, it only seems to protect you from the least deadly parts of being hurt.
Damage and health doesn't typically play into who's going to win a pvp engagement, since most methods of killing someone involves clicking a spaceman with something that makes them helpless, then executing them while they're helpless. Whoever stuns first and longest, wins.
A big component to who wins these engagements is speed. If you are faster than your opponent, you have more opportunities to click on them. If your opponent is faster, they have more opportunities to click you or get away and squeal on you to validhunters.
Heavy borg slowness, combined with their lack of decent stunners, makes it feel difficult to be successful in fighting spacemans. Which is good for non-rogue borgs, but less so when they're not non-rogue.
And in a way, this is kind of the point of borgs; to be more utility than combat, to be immune to most environmental hazards, and win almost every pvm encounter they encounter. But man, with how slow they are, it feels like they're trading a huge part of being a spaceman for something that's only really a benefit in certain occasions.
It's like wearing heavy armor the whole round; it gives just about no practical benefit for the time you aren't being hurt, and when you do get hurt, it only seems to protect you from the least deadly parts of being hurt.