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Mute rev flashes for the first ten minutes
#6
(07-28-2019, 04:20 PM)Flaborized Wrote: IMO that's the point of revflashes having a unique noise at all. You're supposed to be very aware of revs very early on as a head/sec/crew. It's kind of an inconsistent and confusing idea. One way or another the heads are going to know it's revs 10+ minutes in, so why should the revflashes start making loud sounds then? If the loudness should be changed then I think it should be made quieter in general if need-be.

Rev rounds are supposed to be easily identifiable though, that's a big part of the balance. If it's not the sounds then it'll be a random non-rev or AI seeing a conversion happen or someone noticing large amounts of the crew travelling together for seemingly no reason. The gamemode is designed around sec noticing it's revs early and building up a loyalty implanted group to help fight.

yeah you’re right here
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RE: Mute rev flashes for the first ten minutes - by OMJ - 07-28-2019, 10:01 PM

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