07-28-2019, 04:20 PM
IMO that's the point of revflashes having a unique noise at all. You're supposed to be very aware of revs very early on as a head/sec/crew. It's kind of an inconsistent and confusing idea. One way or another the heads are going to know it's revs 10+ minutes in, so why should the revflashes start making loud sounds then? If the loudness should be changed then I think it should be made quieter in general if need-be.
Rev rounds are supposed to be easily identifiable though, that's a big part of the balance. If it's not the sounds then it'll be a random non-rev or AI seeing a conversion happen or someone noticing large amounts of the crew travelling together for seemingly no reason. The gamemode is designed around sec noticing it's revs early and building up a loyalty implanted group to help fight.
Rev rounds are supposed to be easily identifiable though, that's a big part of the balance. If it's not the sounds then it'll be a random non-rev or AI seeing a conversion happen or someone noticing large amounts of the crew travelling together for seemingly no reason. The gamemode is designed around sec noticing it's revs early and building up a loyalty implanted group to help fight.