07-01-2013, 12:37 PM
I guess everyone could have a "blood volume" stat, which determines your maximum health. The implication of this is that damage which doesn't involve blood loss can be fully recovered from, but damage associated with blood loss can only be recovered by restoring your blood volume. Would make surgery to stop bleeding much more urgent since medikits and medibots can't do anything to help.
Blood volume could be recovered by using saline or blood, but past a certain level of blood loss saline ceases to have an effect (like how food stops healing you past a certain damage threshold). If you lose too much blood you'll start going into shock, starting with signs like becoming pale, clammy, having palpitations, etc. and eventually resulting in hypoxia and arrhythmia.
Blood transfusion recovers blood volume faster than saline (and works at all levels of blood loss), but must be properly matched: if you give say AB+ blood to an O- person a haemolytic reaction will occur, leading to a quick death (only blood bag transfusions can cause this: the amount injected by syringes is too small).
To go with this, a player's blood group should be randomised at the beginning of the round instead of being settable. Otherwise everyone will choose to be AB+ so they don't get haemolytic reactions. Oh, and there should be a way to donate blood too!
Blood volume could be recovered by using saline or blood, but past a certain level of blood loss saline ceases to have an effect (like how food stops healing you past a certain damage threshold). If you lose too much blood you'll start going into shock, starting with signs like becoming pale, clammy, having palpitations, etc. and eventually resulting in hypoxia and arrhythmia.
Blood transfusion recovers blood volume faster than saline (and works at all levels of blood loss), but must be properly matched: if you give say AB+ blood to an O- person a haemolytic reaction will occur, leading to a quick death (only blood bag transfusions can cause this: the amount injected by syringes is too small).
To go with this, a player's blood group should be randomised at the beginning of the round instead of being settable. Otherwise everyone will choose to be AB+ so they don't get haemolytic reactions. Oh, and there should be a way to donate blood too!