07-26-2019, 04:29 PM
(This post was last modified: 07-26-2019, 04:34 PM by Frank_Stein. Edited 3 times in total.)
What if the spot you're teleporting to and from has a few seconds of glowing, to indicate something is about to happen there?
Another idea: Give the teleporter console a grid map, with multiple magnification levels. The map corresponds to the whatever Z-level it's set to, however it's orientation is randomized every round. Going west on the map might end up taking you north, east, or south. The map could even occasionally drift and offset itself even more as things move around in orbit, requiring minor adjustments over the course of a round
Instead of plugging in numbers, click tiles on the grid and adjust the magnification levels to select a precise spot, see where it ends up, and adjust your aim
add a flagging system for grid points to mark places of interest. Eventually end up with map looking something like this
Another idea: Give the teleporter console a grid map, with multiple magnification levels. The map corresponds to the whatever Z-level it's set to, however it's orientation is randomized every round. Going west on the map might end up taking you north, east, or south. The map could even occasionally drift and offset itself even more as things move around in orbit, requiring minor adjustments over the course of a round
Instead of plugging in numbers, click tiles on the grid and adjust the magnification levels to select a precise spot, see where it ends up, and adjust your aim
add a flagging system for grid points to mark places of interest. Eventually end up with map looking something like this