Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Adjust the Population Scaling for Blobs
#1
It's kinda infamous how short blob rounds usually are unless you get a god-like blob player around, and I think instead of buffing them in other ways or finicky scenarios. A simple solution would be increasing the amount of blobs there are.

Recently I was in a round with 59 people and there were only 2 blobs. That's 29 people per blob, there is absolutely zero chance anyone could stand up against that many people running at you with fire extinguishers, no matter how good they are.

You could probably argue about at what point is too many blobs or the specific numbers, but I personally feel that two blobs is not enough on most rounds, and 40 players should = at least 3.

I propose you just make a small adjustment to see how it plays out, and then adjust the numbers more from there. If it winds up being too many blobs, you can tone it down a tad, or buff it up, or some such. I imagine it can't be that difficult though I admit I am not a coder.

tl;dr - Experiment with more blebs during blubby rounds.
Reply


Messages In This Thread
Adjust the Population Scaling for Blobs - by TheMaskedMan2 - 07-23-2019, 05:15 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)