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Rebellion mode/ Death star Mode
#6
Perhaps the Rebels are priming their own superweapon, and are functionally similar to Nuke Ops, in the sense that one side winning entails the annihilation of the other side and their plans.

Alternatively, the Rebels are tasked with causing significant damage to randomly selected parts of the station, without dying. These objectives could change every so often. The more objectives that are completed (and how much damage is dealt) increases the progress towards the charging of some superweapon - maybe a dirty bomb that would flood everything with radiation that needs enough breaches in the station to work (not mechanically - that'd just be the explanation given for why it can't immediately be set off).

I think that it would be neat to have a pod-based antagonist whose sole purpose is to harass and combat the crew. Perhaps as a similar thing to Nuke Ops, with all that sweet syndie gear, but just with the task of destroying and killing without the use of a nuke.

Could be neat, I suppose! These are all just spitballed ideas.
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Messages In This Thread
Rebellion mode/ Death star Mode - by salix_catus - 07-10-2019, 03:12 PM
RE: Rebellion mode/ Death star Mode - by OMJ - 07-15-2019, 11:05 AM
RE: Rebellion mode/ Death star Mode - by aft2001 - 07-17-2019, 05:54 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-17-2019, 08:10 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-18-2019, 01:45 AM

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