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Rebellion mode/ Death star Mode
#4
yesss, maybe have it be secret till the 15-30 minute mark so the rebels can prepare and implant some nerds, then an announcement will be made and a timer will count down until the ship has a lock on the syndicate shuttle and can fire at it with whatever is decided to be used (that new rockets suggestion, PTL, a can bomb made through toxins, etc.). The timer could maybe be halved by having a beacon be placed inside the syndie shuttle by the crew (The shuttle being placed at a random location in a new "syndicate wars" z-level filled with randomly generated debris), then having the AI lock onto those coordinates for 20 seconds. The Rebels/Syndies would have to delay all of this and would be tasked with blowing up an important part of the station via can bomb so that they can live to fight another day. If all of the syndies die or the syndie ship is destroyed then NT wins, if the syndie ship is able to escape and at least 1 syndie makes it to syndie-comm then they win (perhaps at the 50 minute mark it can start charging it's engines and 10 minutes after the syndies activate the FTL it will automatically escape, spending the usual shuttle time in transit allowing NT invaders to kill them)
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Rebellion mode/ Death star Mode - by salix_catus - 07-10-2019, 03:12 PM
RE: Rebellion mode/ Death star Mode - by OMJ - 07-15-2019, 11:05 AM
RE: Rebellion mode/ Death star Mode - by Wisecrack34 - 07-15-2019, 08:15 PM
RE: Rebellion mode/ Death star Mode - by aft2001 - 07-17-2019, 05:54 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-17-2019, 08:10 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-18-2019, 01:45 AM

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