07-15-2019, 06:58 AM
Alright guys you tore my Idea 1 to ribbons, back to the drawing board with that one. The concept is still out there, which branches off "Rewards Closet" idea in the OP, which of all the ideas there would be the best way to proceed.
Regards Idea 2, I think there's still some merit here that's worth discussing. From now on I'm referring to my idea as the "Bonus system"
This question is actually separate to my idea and encompasses issues with the Job Rewards as a whole.
There's some jobs in which tracking activities could entitle to rewards (aside from Janitor, Botany picking crops would be one, Chef making food items is another).
But it kind of falls apart when it comes to other jobs, such as medical in how they can game the system, etc. A pop-up tracking system wouldn't work with that. There's also the case with Engineering and the PTL which effectively IS their job reward.. and that's why I suggested making it a bonus system because it opens up multiple ways of determining supplementary income.
Basically, there's no panacea for Job Rewards, there needs to be multiple approaches in determining - but the end result should be that someone gets an item that makes them better at their job. The best way to go about this would be, in my eyes, through QM.
Some floating ideas:
- Chef/Botany/Janitor/Barman can have some form of tracking system with regards output. Do things = Money. Geneticists could also have a way of being tracked.
- Engineering already has a way of making money and being good at their job, they just need engineering things to buy in QM to match this.
- QM already has a way of making money. They are the money. Them making money is already a good determination of them doing their job.
- Medical needs a clear cut way of making money. More organs = more organ harvesting = more money, but that should be a side gig as it doesn't really determine if they do their job "correctly". Pathological research could be tracked also.
- Research has ways of getting money, artifact research is one. Telescience can be lucrative. Toxins could have a $$$ output in some way, not sure on Chem.
- Mining could be tracked in terms of X amount of mats they have processed.
- Security could receive a bonus from the Cap/HoS through a once off PDA app. This is unique as it's based of judgment of another rather than operation of an individual. Worth looking into imo
- Mechanics/Robotics needs a method, ideas are a little barren on that front.
For the PDA, you can buy one with your chump money, they're in vending machines. Failing that you can ask the HoP, who has many spares. There's PDAs galore on the station. It's also not a requirement for you to have a PDA to receive your bonus. It just pings you to let you know you have.
For the IDs, I do sympathize here as ID theft is already crippling enough. A way around this would be for some systems to be linked to your fingerprints, rather than your ID itself. The ID should only really be for authenticating things where your role is required (sec computer/medical vending/commaster/etc). If you want to work your ATM and/or buy something from QM, swiping your hand would not only quicken things up but also alleviate the damage done by ID theft.
Did someone rob your arms and is now stealing all your money? Well tbh if you're missing one or more of your arms, you should have greater things to worry about.
I mean, this could really be applied to anything in the game. What happens if X blows up Y? Well then, you have no more Y and you should be very annoyed at X.
Does the AI get request pings like the QM? The AI should really act as a stop-over for QM requests if there is no QM present.
Aside from this, you could have a z-level trader that also sells job upgrade items at higher margin if QM is a complete void.
Nothing. You get mad and go to your union rep.
This is unlikely to happen from a logistic point. The HoP/AI/whoever is far far more likely to steal from the budget than to go to your account, it's not worth the effort unless they've amassed a shit ton of money through the PTL or spent their day on the slots. Grand theft is a serious crime tho and that's a topic of discussion if you wish for me to expand?
This is an easy answer that I really should've clarified - the bonus system adds to the budget, not takes it away. This means players doing their job not only benefits the station - but the budget also.
And this is where the bonus system can fix some of the Job Exp system's issues. If a player does role X and instead does role Y but wants the the bonuses of Y, then this could be done through the HoP. This is right down the HoP's alley.
For jobs that are outside the means of bonuses (such a gimmick jobs like boxers/journalists/etc) then a bonus can be applied via the HoP also. This is different, in that it would take away from the budget (to prevent the HoP from spamming bonuses to some bogus account and creating imaginary money). This gives some agency to the HoP, which is sorely needed.
Hope this clears things up!
Regards Idea 2, I think there's still some merit here that's worth discussing. From now on I'm referring to my idea as the "Bonus system"
Quote:How do you determine when someone "does their job correctly"?
This question is actually separate to my idea and encompasses issues with the Job Rewards as a whole.
There's some jobs in which tracking activities could entitle to rewards (aside from Janitor, Botany picking crops would be one, Chef making food items is another).
But it kind of falls apart when it comes to other jobs, such as medical in how they can game the system, etc. A pop-up tracking system wouldn't work with that. There's also the case with Engineering and the PTL which effectively IS their job reward.. and that's why I suggested making it a bonus system because it opens up multiple ways of determining supplementary income.
Basically, there's no panacea for Job Rewards, there needs to be multiple approaches in determining - but the end result should be that someone gets an item that makes them better at their job. The best way to go about this would be, in my eyes, through QM.
Some floating ideas:
- Chef/Botany/Janitor/Barman can have some form of tracking system with regards output. Do things = Money. Geneticists could also have a way of being tracked.
- Engineering already has a way of making money and being good at their job, they just need engineering things to buy in QM to match this.
- QM already has a way of making money. They are the money. Them making money is already a good determination of them doing their job.
- Medical needs a clear cut way of making money. More organs = more organ harvesting = more money, but that should be a side gig as it doesn't really determine if they do their job "correctly". Pathological research could be tracked also.
- Research has ways of getting money, artifact research is one. Telescience can be lucrative. Toxins could have a $$$ output in some way, not sure on Chem.
- Mining could be tracked in terms of X amount of mats they have processed.
- Security could receive a bonus from the Cap/HoS through a once off PDA app. This is unique as it's based of judgment of another rather than operation of an individual. Worth looking into imo
- Mechanics/Robotics needs a method, ideas are a little barren on that front.
Quote:What if that person has no PDA or ID?
For the PDA, you can buy one with your chump money, they're in vending machines. Failing that you can ask the HoP, who has many spares. There's PDAs galore on the station. It's also not a requirement for you to have a PDA to receive your bonus. It just pings you to let you know you have.
For the IDs, I do sympathize here as ID theft is already crippling enough. A way around this would be for some systems to be linked to your fingerprints, rather than your ID itself. The ID should only really be for authenticating things where your role is required (sec computer/medical vending/commaster/etc). If you want to work your ATM and/or buy something from QM, swiping your hand would not only quicken things up but also alleviate the damage done by ID theft.
Did someone rob your arms and is now stealing all your money? Well tbh if you're missing one or more of your arms, you should have greater things to worry about.
Quote:What if there is no QM, or QM has been shut down/destroyed/blown up/whatever?
I mean, this could really be applied to anything in the game. What happens if X blows up Y? Well then, you have no more Y and you should be very annoyed at X.
Does the AI get request pings like the QM? The AI should really act as a stop-over for QM requests if there is no QM present.
Aside from this, you could have a z-level trader that also sells job upgrade items at higher margin if QM is a complete void.
Quote: What stops you from getting a cash bonus and then having the HoP/AI/whoever immediately steal it?
Nothing. You get mad and go to your union rep.
This is unlikely to happen from a logistic point. The HoP/AI/whoever is far far more likely to steal from the budget than to go to your account, it's not worth the effort unless they've amassed a shit ton of money through the PTL or spent their day on the slots. Grand theft is a serious crime tho and that's a topic of discussion if you wish for me to expand?
Quote:What happens when the payroll budget runs out of funds?
This is an easy answer that I really should've clarified - the bonus system adds to the budget, not takes it away. This means players doing their job not only benefits the station - but the budget also.
Quote: This already is a problem with the Job EXP system, but how do you handle someone who joins as X but ends up doing work in roles Y and Z?
And this is where the bonus system can fix some of the Job Exp system's issues. If a player does role X and instead does role Y but wants the the bonuses of Y, then this could be done through the HoP. This is right down the HoP's alley.
For jobs that are outside the means of bonuses (such a gimmick jobs like boxers/journalists/etc) then a bonus can be applied via the HoP also. This is different, in that it would take away from the budget (to prevent the HoP from spamming bonuses to some bogus account and creating imaginary money). This gives some agency to the HoP, which is sorely needed.
Hope this clears things up!