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Rebellion mode/ Death star Mode
#1
(This isn't a well thought out idea, just some thoughts to prompt discussion.)

This Idea is in response to this thread:
Rev round Pods

I thought, there's no rounds that really encourage pod use. Why not? That could be pretty good thing for game set in space. It could be tricky to figure out something that works, but that's half the fun of new things.

So perhaps rebellion mode could work vaguely like this?:

There are rebels who start in a secret base in the debris/asteroid field. Their job is to infiltrate the station, posing as crew members whilst recruiting more rebels, in order to assasinate the heads of staff.

The aim of the station crew is to protect the heads of staff, whilst trying to find and destroy the rebel base.
the base can be destroyed in two ways:
> Powering the PTL to a certain level and inputing the gps coordinates of the rebel base. (encourages engineers to play a big part)
> OR for those who know how to bomb it with a canister bomb. (encourages scientists to play a part)

The rebels can try to destroy the PTL and Bomb making facilities.

Pods would be vital for this mode, encouraging dogfights.
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Messages In This Thread
Rebellion mode/ Death star Mode - by salix_catus - 07-10-2019, 03:12 PM
RE: Rebellion mode/ Death star Mode - by OMJ - 07-15-2019, 11:05 AM
RE: Rebellion mode/ Death star Mode - by aft2001 - 07-17-2019, 05:54 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-17-2019, 08:10 PM
RE: Rebellion mode/ Death star Mode - by medsal15 - 07-18-2019, 01:45 AM

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