07-10-2019, 09:36 AM
I'm going to go on complete tangent here, so forgive this effort post.
So currently you have numerous ways of "purchasing things"
You have the medal rewards.
You have the "Credits" which allows you to purchase gimmick items on spawn.
You have the job rewards (which is only Janitor right now but w/e)
You also have the DD rewards in-game which are rewarded for buying DD via a golden ticket.
Then you have actual in-game currency
This in my humble opinion is all disjointed and really needs to be amalgamated into one cohesive system. How do you go about this? Two methods:
1. Direct medal rewards and Preround credit items to an in-game vending machine. Tie in DD tickets and your all set!
How?
Medal rewards/Preround credits are tied in directly with your ID. When you slot the ID in, it will allow you to purchase (for free) your reward, if and only if you have that unlocked and can only be done once. The Preround credits still exist, but you need to redeem it at the machine.
The machine also accepts money so you can purchase these items at an inflated price.
The machine also has DD golden ticket items (everything is amalgamated) and by getting a DD golden ticket, it acts effectively like a free purchase as outlined above (entitling you to one item)
Why?
Amalgamation of the disjointed systems. It ties in the DD tickets so that they see potential use. It ties in credits also which means items can be potentially bought if you have the dollah. It also removes a ton of issues outlined in the OP.
2. The job rewards should be redeemed through QM.
How?
When you do your job correctly, you receive a PDA ping that you've received a bonus. This bonus = value of an "upgraded crate". This upgraded crate, as indicated, will contain items which would be superior/different/cooler looking than your own (see Janitor rewards). This can be redeemed numerous times throughout a round, if one is doing particularly good.
Why?
Cash is king baby. This encourages players to do their job. It encourages credits being important, they don't have to spend their bonus on better equipment. It doesn't restrict a player to do their job correctly either, it's a far more open ended and intuitive system.
So currently you have numerous ways of "purchasing things"
You have the medal rewards.
You have the "Credits" which allows you to purchase gimmick items on spawn.
You have the job rewards (which is only Janitor right now but w/e)
You also have the DD rewards in-game which are rewarded for buying DD via a golden ticket.
Then you have actual in-game currency
This in my humble opinion is all disjointed and really needs to be amalgamated into one cohesive system. How do you go about this? Two methods:
1. Direct medal rewards and Preround credit items to an in-game vending machine. Tie in DD tickets and your all set!
How?
Medal rewards/Preround credits are tied in directly with your ID. When you slot the ID in, it will allow you to purchase (for free) your reward, if and only if you have that unlocked and can only be done once. The Preround credits still exist, but you need to redeem it at the machine.
The machine also accepts money so you can purchase these items at an inflated price.
The machine also has DD golden ticket items (everything is amalgamated) and by getting a DD golden ticket, it acts effectively like a free purchase as outlined above (entitling you to one item)
Why?
Amalgamation of the disjointed systems. It ties in the DD tickets so that they see potential use. It ties in credits also which means items can be potentially bought if you have the dollah. It also removes a ton of issues outlined in the OP.
2. The job rewards should be redeemed through QM.
How?
When you do your job correctly, you receive a PDA ping that you've received a bonus. This bonus = value of an "upgraded crate". This upgraded crate, as indicated, will contain items which would be superior/different/cooler looking than your own (see Janitor rewards). This can be redeemed numerous times throughout a round, if one is doing particularly good.
Why?
Cash is king baby. This encourages players to do their job. It encourages credits being important, they don't have to spend their bonus on better equipment. It doesn't restrict a player to do their job correctly either, it's a far more open ended and intuitive system.