07-10-2019, 12:49 AM
While its not a terrible class , I absolutely agree with some of these points. I feel like the turret is both the enticing part and the weak part of Syndicate engineer. Perhaps make it shutdown when it takes a lethal amount of damage and be out of play and unmovable for the next 2[?] minutes. Or until it recieve a 30 second[?] repair without interruptions. Maybe it could also use an ammo selection you can choose from when you deploy it. Armor piercing could shoot slower but have great damage against armor, Hollow points could be the current shooting speed and deal the current damage, maybe even a stun mode with rubber bullets.
And the wrench should function as a lesser omnitool, including crowbar, screwdriver, and wrench, while excluding wire cutter and multi tool. Using it in hand could rotate through these options. It should feel like a more unique tool if its the other half of the engineers main items.
And the wrench should function as a lesser omnitool, including crowbar, screwdriver, and wrench, while excluding wire cutter and multi tool. Using it in hand could rotate through these options. It should feel like a more unique tool if its the other half of the engineers main items.