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Rev round Pods
#4
I feel like this suggestion has been made before, but having a goal of "capture the bridge" or something would really help. The main problem is that in Rev, the heads are acutely aware that they're targeted for murder. This isn't an issue in any of the other game modes, and it means that there's not really a good reason not to run away.

Revolution needs a way to force that conflict, either from enabling people to locate and fight (via pinpointers, for example) each other, or by focusing the combat in a particular area.


One other major problem with the mode is that it always spawns 3 head revolutionaries, regardless of the number of Head and Security roles (or even player count). Similarly, the only real way to combat revs as the head/sec side is via loyalty implants, which are in limited supply, in harsh contrast to the infinite-use Rev flash. If the Rev side can control the cargo area it quickly becomes a lost cause.
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Messages In This Thread
Rev round Pods - by Tewf - 07-01-2019, 01:08 AM
RE: Rev round Pods - by UrsulaMejor - 07-01-2019, 07:11 AM
RE: Rev round Pods - by Zamujasa - 07-01-2019, 10:24 AM
RE: Rev round Pods - by Frank_Stein - 07-01-2019, 02:09 PM
RE: Rev round Pods - by Zamujasa - 07-01-2019, 04:34 PM
RE: Rev round Pods - by Kira - 07-05-2019, 01:58 AM
RE: Rev round Pods - by Technature - 07-05-2019, 10:28 AM
RE: Rev round Pods - by KikiMofo - 07-05-2019, 12:37 PM
RE: Rev round Pods - by warcrimes - 07-05-2019, 11:19 AM

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