06-27-2019, 09:26 PM
(This post was last modified: 06-27-2019, 09:39 PM by UrsulaMejor. Edited 1 time in total.)
Pod Colleseum works if you switch to TG style controls.
However, a bunch of enemies that it was never designed around spawn. For example: The Hootening, Nanite Swarms, and Pirrhanas.
The pod movement is also stilted and gross. There's no inertia anymore.
It's basically impossible to beat.
marq you lazy fuck
I might write a patch to clean up the colosseum if nobody else wants to jump on it. Thing is, I don't have access to the new interface code that broke it, so it may be beyond my ability.
However, a bunch of enemies that it was never designed around spawn. For example: The Hootening, Nanite Swarms, and Pirrhanas.
The pod movement is also stilted and gross. There's no inertia anymore.
It's basically impossible to beat.
Quote: var/list/bosses = list(/obj/critter/gunbot/drone/helldrone, /obj/critter/gunbot/drone/iridium, /obj/critter/gunbot/drone/iridium/whydrone)
[...]
for (var/DT in typesof(/obj/critter/gunbot/drone) - bosses)
if (DT in bosses)
continue
var/obj/critter/gunbot/drone/D = new DT()
D.is_template = 1
drone_templates += D
marq you lazy fuck
I might write a patch to clean up the colosseum if nobody else wants to jump on it. Thing is, I don't have access to the new interface code that broke it, so it may be beyond my ability.