Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Minor Pod Colosseum Broken
#2
Pod Colleseum works if you switch to TG style controls.

However, a bunch of enemies that it was never designed around spawn. For example: The Hootening, Nanite Swarms, and Pirrhanas.

The pod movement is also stilted and gross. There's no inertia anymore.

It's basically impossible to beat.

Quote:    var/list/bosses = list(/obj/critter/gunbot/drone/helldrone, /obj/critter/gunbot/drone/iridium, /obj/critter/gunbot/drone/iridium/whydrone)

[...]

            for (var/DT in typesof(/obj/critter/gunbot/drone) - bosses)
                if (DT in bosses)
                    continue
                var/obj/critter/gunbot/drone/D = new DT()
                D.is_template = 1
                drone_templates += D

marq you lazy fuck Banging head against the wall

I might write a patch to clean up the colosseum if nobody else wants to jump on it. Thing is, I don't have access to the new interface code that broke it, so it may be beyond my ability.


Messages In This Thread
Pod Colosseum Broken - by Flaborized - 06-27-2019, 07:52 PM
RE: Pod Colosseum Broken - by UrsulaMejor - 06-27-2019, 09:26 PM
RE: Pod Colosseum Broken - by Studenterhue - 06-28-2019, 07:37 PM
RE: Pod Colosseum Broken - by Adhara In Space - 06-29-2019, 06:23 PM
RE: Pod Colosseum Broken - by UrsulaMejor - 06-29-2019, 06:39 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)