06-29-2013, 03:07 PM
Testing is going pretty well. This will have a couple of major effects on combat. If you want someone dead, you had better make sure they don't make it to medbay.
If you are in critical, it's not game over yet, but your health will very rapidly deteriorate unless someone stabilizes you. If you're not taking recurring damage from blood loss or poison, you'll have a pretty decent chance of survival if someone gives you CPR and saline to fend off going into shock.
If shock is not treated or injuries progress past -50 health, heart failure becomes significantly more likely as your health deteriorates. If that happens, you have a much shorter window of time before you fall unconscious at -100 health. Atropine or epinephrine have a chance of fixing this.
As soon as you pass -100, you go into flatline and start taking rapid suffocation and brain death.
Every life cycle past this point checks against a probability of death, there is no hard cap.
Brain injury is weighted heavily over total health.
At 0 brain injury and -100 health, your chance of death per cycle is 1%.
At 100 brain injury and -100 health, the death chance is 6%.
0 brain injury, -200 health = 2% chance.
Keeping the brain aggressively oxygenated becomes the biggest struggle there, but with the right medicines and a lot of danger you can recover someone from this state if you are pro as all hell.
If not, once they lose consciousness, death will likely arrive in about a minute or two.
If you are in critical, it's not game over yet, but your health will very rapidly deteriorate unless someone stabilizes you. If you're not taking recurring damage from blood loss or poison, you'll have a pretty decent chance of survival if someone gives you CPR and saline to fend off going into shock.
If shock is not treated or injuries progress past -50 health, heart failure becomes significantly more likely as your health deteriorates. If that happens, you have a much shorter window of time before you fall unconscious at -100 health. Atropine or epinephrine have a chance of fixing this.
As soon as you pass -100, you go into flatline and start taking rapid suffocation and brain death.
Every life cycle past this point checks against a probability of death, there is no hard cap.
Brain injury is weighted heavily over total health.
At 0 brain injury and -100 health, your chance of death per cycle is 1%.
At 100 brain injury and -100 health, the death chance is 6%.
0 brain injury, -200 health = 2% chance.
Keeping the brain aggressively oxygenated becomes the biggest struggle there, but with the right medicines and a lot of danger you can recover someone from this state if you are pro as all hell.
If not, once they lose consciousness, death will likely arrive in about a minute or two.