06-17-2019, 10:21 AM
More of a "could possibly be improved" post instead of an "objectively broken" one, but here goes!
- QM depressurizes whenever the main hall does, and vice versa. An auto-close hatch over the conveyor belt would fix this up nicely - this does make it more difficult to infiltrate, but I think the improvements to atmosphere retention are worth it.
- A public general manufacturer would be immensely useful, particularly if QM gets the aforementioned hatch. The nooks in the hallway, at the northeast and southeast corners of Hydroponics, could be a good spot to install additional stuff - perhaps a general manufacturer northeast and a Public MiniMed southeast.
- The southern crew zone doesn't serve as a particularly useful meeting place due to its lack of chairs. I've included a mockup lounge layout below, that keeps the same vendor complement but makes it a better hangout.
- Hydroponics has nowhere to conceal a man-eater attempt. Don't know how or if this could be fixed, but it's a bit problematic nonetheless.
![[Image: reunited.png]](https://cdn.discordapp.com/attachments/468510308437327894/590242874616971312/reunited.png)