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Evolving Rounds for RP1
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This was the basis around the "Nuclear Conspiracy" round I proposed to Warcrimes a few weeks back (and we actually got to try it!), where there were a few hard mode traitors specifically given a task to law low, (EDIT) sabatoge part of the station (/EDIT), and to not get caught. At the 30 minute mark they received a transmission to go to the listening post to...
Surprise! They received a nuke and some gear and were told to arm it and blow the station to kingdom come.

I fully agree with your idea but I don't think it should replace the current system, maybe just be added as a possible game mode along with the existing ones. Maybe the spawning timer should vary, and perhaps non-rp oriented antagonists can show up super late into the round (2+ hours).
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Evolving Rounds for RP1 - by UrsulaMejor - 06-13-2019, 10:51 AM
RE: Evolving Rounds for RP1 - by Podrick Equus - 06-13-2019, 11:06 AM

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