06-11-2019, 09:23 AM
Pretty sure this works with all VR goggles. I wonder if a similar issue occurs when similar processes happen - namely, switching your 'active mob', so to speak. e.g, the AI eye seems to be its own mob, whereas the AI is also its own mob, but the player can only inhabit one at a time. If you rapidly switched between camera and cancel-camera view, would a similar effect occur?