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Cogwerk's Ailments! The end of Crit! A glorious new day!
#10
Morphing_Dwarf Wrote:I would love this. I play MD a lot, and this is what I like the best. When someone comes crawling in saying something like "Shit, I have been shot. There's a detective coming in behind me with shrapnel in their stomach, and I have to take his bullet out, inject him with some saline, then run out after the detective, grab him, preform really fast eneprine injections to stabalize him then rushing him back to medbay, taking the shrapnel out, and moving on to the line of beat up assistants that need help, and then chilling in medbay refilling my medkit, feeling good that I helped so many people. I wholeheartedly support the idea of no more crit.

This is precisely what I am aiming for. I want triage to be a fun thing and have crit handled more as a medical emergency with some chance of hope instead of 'welp, hello ten minutes of black screen, might as well succumb.'

I'm doing some local testing today of putting the coma state at -75 health. 0 to -15 is mostly just going to make you slow as all hell, -15 to -60 puts you at significant risk of going into shock (a health analyzer will report this and tell you the cure), and -60 to -100 has a risk of going into cardiac arrest. Both shock and cardiac arrest, if left untreated, will rapidly kill you if they reach the higher stages.

You'll also faint and gasp and collapse from shock and get a lot of unpleasant messages and generally be as useless as current crit unless you are on a shitload of drugs, but there will hopefully be more excitement and fun from this instead of just staring at a black screen having no idea what's going on.
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