06-03-2019, 02:33 PM
(This post was last modified: 06-03-2019, 05:00 PM by Studenterhue. Edited 1 time in total.)
I feel like I'm in the minority here when I say I don't think this change was needed. Identifying human remains from explosions by fingerprints and labelling limbs with labelers aren't particularly interesting and are really more of hassles. I know neither are really required (I can still identify based personal effects left behind, and besides, getting a forensic scanner isn't too difficult, name doesn't matter if I'll be selling the organ, and attaching limbs not belonging to their owners isn't particularly damaging), but it's still annoying. Plus, it indirectly removes some of the novelty of owning someone's head/butt/skull and making a headspike or buttbot/skullbot with their name on it.
Personally, if I was a traitor going around as Unknown, and if I had a limb blown off, as in the OP, I wouldn't care. Yeah, they know who I actually am, but I can easily just change disguises, so they won't link the name to my face/appearance. It's more effective now that some helmets actually conceal your hair.
Yeah, you wouldn't be able to tell an arm's owner just from the arm in real life. I definitely wouldn't. But...so what? What's the problem?
Besides, "You don't have the ID to distinguish them" thing feels weak, because the game mechanics point towards you knowing enough about people to be able to distinguish their voices and faces. I'm not talking about some random Examine text or some piece of lore trivia on the wiki that somebody made up for a joke; I mean actual mechanics. You can mouseover someone and see they're Pubby McScrubs, even if they've pocketed their ID and PDA, implying you know what Pubby McScrubs's fecking face looks like. Even if Pubby's wearing a mask or wearing someone else's ID, you can still distinguish that they're Pubby in the chat, unless they have a voice changer, implying you know what their voice sounds like. I don't think the people who coded these features consciously thought that characters had this sort of knowledge, and I know this means people can tell what a wizard or nukie sounds like and what their names are, but that's what they lead to.
As for removing names making people for likely to visit the roboticist....honestly, I haven't seen this happen because of these limb changes. If I really wanted people to visit robotics more often, I'd make it more convenient to get a new robolimbs (e.g. a gel that, when, applied to limb, makes it easier to attach it to yourself, perhaps without surgery) and worsen the effects having a limb that isn't yours (e.g. damage over time because your body's fighting what it thinks is a foreign body, having to take a drug that randomly gives you diseases because it suppresses your immune system to prevent said effect, simply having the limb eventually fall off because the body rejects it that much.)
Personally, if I was a traitor going around as Unknown, and if I had a limb blown off, as in the OP, I wouldn't care. Yeah, they know who I actually am, but I can easily just change disguises, so they won't link the name to my face/appearance. It's more effective now that some helmets actually conceal your hair.
Yeah, you wouldn't be able to tell an arm's owner just from the arm in real life. I definitely wouldn't. But...so what? What's the problem?
Besides, "You don't have the ID to distinguish them" thing feels weak, because the game mechanics point towards you knowing enough about people to be able to distinguish their voices and faces. I'm not talking about some random Examine text or some piece of lore trivia on the wiki that somebody made up for a joke; I mean actual mechanics. You can mouseover someone and see they're Pubby McScrubs, even if they've pocketed their ID and PDA, implying you know what Pubby McScrubs's fecking face looks like. Even if Pubby's wearing a mask or wearing someone else's ID, you can still distinguish that they're Pubby in the chat, unless they have a voice changer, implying you know what their voice sounds like. I don't think the people who coded these features consciously thought that characters had this sort of knowledge, and I know this means people can tell what a wizard or nukie sounds like and what their names are, but that's what they lead to.
As for removing names making people for likely to visit the roboticist....honestly, I haven't seen this happen because of these limb changes. If I really wanted people to visit robotics more often, I'd make it more convenient to get a new robolimbs (e.g. a gel that, when, applied to limb, makes it easier to attach it to yourself, perhaps without surgery) and worsen the effects having a limb that isn't yours (e.g. damage over time because your body's fighting what it thinks is a foreign body, having to take a drug that randomly gives you diseases because it suppresses your immune system to prevent said effect, simply having the limb eventually fall off because the body rejects it that much.)