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Cogwerk's Ailments! The end of Crit! A glorious new day!
#5
For brute damage, what if the ailments are broken bones, and which bone breaks depends on where you're hit? Get a leg broken and you start hobbling your ass off and can't run at all, break an arm and it might as well have fallen off for all the good it's doing you, though at least you aren't bleeding, crack a rib and you take small amounts of damage running as the shards poke against your lungs(or major, depending on how bad the break is), and a skull fracture meaning you're more likely to get knocked out/get braindamage from headshots.

To fix these you could either get a splint/bandage and wait for a bit for the bone to mend on it's own, or swing by medbay to have a doctor set and fuse the bones back together for you. This wouldn't heal the brute damage you've taken, which I guess would represent soft tissue trauma as well.

Speaking of soft tissues, how about we make toxin's ailments deadly in their own rights? The first stage could be any of what Bravo suggested, or maybe anemia. You'll bleed out longer and faster, and you'll get constant messages of feeling tired and weak, and maybe you won't be able to punch to well, either. The second stage should definetly be necrosis, with your flesh starting to rot away as the massive amounts of toxins in your system eats away at you. The cure for both would be a total body flush and maybe a blood transfusion or something. Maybe give medbay a dialysis machine for this purpose?
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