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Space Station 13 Remake
#6
Splatpope Wrote:put a solid texture

ignore the Z coordinate

save as a vector image

???

Basically.

Point is, this saves a ton of time. Instead of needing to make eight (yes, we have eight directions) different directional sprites for every single item in the game, and then trying to animate them in eight directions, now we just make a low-poly model, make a texture to put on it, and then export how it looks like from different angles.

Now, I'm not directly part of the development so I could be very wrong, but the end product of this method should be exactly like if we had drawn everything. It's still exported as either an image still or an animated image; both of which you are still able to draw by hand. The 3D models don't even have to be packed with the game (I personally think they still should be), because what you see on the screen is the exported image, not the actual 3D model. The model is simply for behind-the-scenes stuff like getting the images in the first place.

I think that makes sense.
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