05-23-2019, 02:07 AM
I like the overall, general idea, hope it gets added once all the kinks are worked out. I think it'd be pretty cool if they constantly were losing health when not within a certain range of the blob, when they are then said damage would be healed. This would allow members to jump between attacking the crew, gathering supplies, destroying weapons and defending the blob. This would also prevent blob membrainers from f-ing off to the adventure zone or something. Yeah they can survive there but there ain't no blob there to keep em from falling apart due to hasty construction. I also like the idea of them getting more blobby as time goes on, though I feel that this should act as more of a buff/reward for surviving longer that has a number of downsides dealing with dehumanization, maybe even have a small skill tree that bloblets can go through to "pick their class" as they grow on. Some potential upgrades could be that your pockets can be used without clothes and eventually even be used as hands themselves, you can heal yourself instantly of homesick damage by touching the blob, maybe have a fire resistance trait that lowers your overall durability by 25% but makes you take half fire damage? Lots of potential options for blumans