05-16-2019, 04:39 AM
So, I played a round of Rev recently. Tried to be cautious and thoughtful about it, heading to research and trying to isolate scientists and get them to make chems to poison food which I would have served to the heads.
But I guess the other Rev Head clued the in the detective, who found me out by Loyalty implanting random people until they got one of the two people I had managed to convert, who rated me out, and I ended up spending the majority of the round flashless, with no one as part of the Revolution.
An admin actually intervened and dropped off a second flash for me to keep the round going.
Poor planning on my part, but I think this highlights some flaws
But I guess the other Rev Head clued the in the detective, who found me out by Loyalty implanting random people until they got one of the two people I had managed to convert, who rated me out, and I ended up spending the majority of the round flashless, with no one as part of the Revolution.
An admin actually intervened and dropped off a second flash for me to keep the round going.
Poor planning on my part, but I think this highlights some flaws
- The other Rev heads and Revs you create will compromise your plans
- You can just lose your ability to make more Revs
- The risk reward for creating Revs is disproportionate to the ease of loyalty implanting people